Build Analysis
Nekomata Double-Attack vs Solo: The Second Attack Ally Tax
Nekomata's passive and her Spring Embrace engine both scale when another Attack agent is on the team. In a double-Attack core her CRIT and damage spike; alone or in a Support/Stun core her value drops because the condition is unmet.
Double-Attack Core vs Solo Attack Slot
Double-Attack Core
Team: Nekomata + Ellen + Nicole
Two Attack agents satisfy her passive; Nicole enables both via Astral Voice and Abloom-style buffs. Nekomata runs her Basic/EX Special loop with the team-attack bonus active.
Pros:
- Full passive + Spring Embrace value
- Strong single-target Physical damage
- Works in Physical-weak content
Cons:
- Locks the team into two Attack units
- Awkward if you need a Stun agent instead
Rotation: Nicole assist + buff -> Nekomata Basic loop + EX Special -> Ellen cleans up
Solo Attack Slot
Team: Nekomata + Support + Stun
No second Attack ally, so her passive is inactive. She deals noticeably less and Spring Embrace underperforms.
Pros:
- More team flexibility (can fit a Stun agent)
Cons:
- Passive inactive — lower damage
- Spring Embrace loses value
- Below her rated tier
Rotation: Generic Attack play without the team-attack bonus
Verdict
Run Nekomata only in double-Attack cores. If your team needs a Stun or specialized Support, a different Attack agent is usually better than a passive-less Nekomata.